Pocky WonderLand
Client
格力高台灣
Glico Taiwan Co.,Ltd
BRIEF
在這個專案之中,使用3D技術創造了一個Pocky 奇幻世界,當中有許多使用Pocky 餅乾製作成的森林植物、動物等等。
Design the fantasy world look of the Pocky wonderland, include the forest and outer-space scene.
ROLE
3D Artist - Character Design, Layout, Animation
METHOD
Layout, Lighting and Animate in Blender.
「POCKY 奇幻世界」
POCKY WONDERLAND
Pocky 奇幻世界是2022年格力高台灣的專案,我們使用3D技術打造了一個Pocky 奇幻世界。
在這個專案之中,我主要負責了兩個場景的內容創造與動畫,分別是森林場景和宇宙場景。為了使整個世界富有幻想與生命力,當中所有使用Pocky 餅乾製作成的森林植物、動物及至於星球,都經過了充分的設計與考察,在整合資源方面做了相當的努力,希望能夠經由設計帶給大家童趣及歡樂的感受。
Pocky Fantasy World is a 2022 project by Glico Taiwan, where we used 3D technology to create a Pocky Fantasy World. In this project, I was mainly responsible for content creation and animation in two scenes, namely the forest scene and the cosmic scene. In order to make the entire world full of fantasy and vitality, all the forest plants, animals, and even planets made from Pocky biscuits underwent thorough design and nuanced referencing. Significant efforts were made in integrating visual resources. The goal is to bring a sense of fun and joy to everyone through design.
在這次專案中我主要負責的兩個場景 - 森林與宇宙
The environments I was mainly responsible to - The Forest & Cosmos
STYLEFRAMES
&
CONCEPTS
在專案啓動之初,我們只有拿到「使用Pocky製成的世界」這個提示以及幾個可能場景的選項,距離可以被實現的畫面非常遙遠,因此一開始我先進行風格測試,將可能的Pocky排列方式呈現在畫面之中,因為希望Pocky的排列能夠給人熟悉的感覺,因此我參考了大量的兒童勞作作品,特別是針對動物的部分,從當中提煉出可以被使用的造型。
At the beginning of the project initiation, we only received the prompt of "a world made of Pocky" and a few possible scene options. The realization of the visuals seemed very distant, so I started by conducting style tests. I presented possible arrangements of Pocky in the scenes, aiming for a familiar feeling with the Pocky layout. To achieve this, I referenced a large number of children's artwork, especially focusing on the animal aspects, from which I extracted usable shapes.



專案執行時我們找了大量的圖片參考,特別針對兒童勞作部分,以上僅僅是部分圖片。
During the execution of the project, we found a large number of picture references, especially for the children's work part. The above are just some of the pictures.
模擬與測量
Simulation & Measurement
因為這是與實拍結合的作品,當中媽媽手持的旗子部分需要模擬布料的部分,這也是我首次嘗試在商業的專案之中應用布料模擬的技術。
在影片一開始的樂園場景之中,小朋友會坐在一匹馬上,當時我被派去支援馬的設計,而當最終馬定案之後,由於需要被製作成真正實物的馬,所以這部分也按要求提供了精準的測量數據現場的美術人員。
As this is a project that combines live-action footage, the part of the flag held by the mother needed to simulate the fabric, which was also my first attempt to apply fabric simulation technology in a commercial project. In the amusement park scene at the beginning of the video, children will be riding on a horse. At that time, I was assigned to support the design of the horse. After the final design of the horse was confirmed, precise measurement data was provided to the on-site art personnel as the horse needed to be made into a physical object.
媽媽手中所持的旗子是我首次在商業作品應用布料模擬技術。
The flag that the mother is holding is my first commercial work using fabric simulation techniques.
最終定案所選的馬與其測量圖示
Final selection of horses and it’s measurements
我當時設定的另一款馬,雖然未被採用但我覺得牠們很可愛。
Another horse I designed at the time, they were not used but I thought they were cute.



Design and produced by Grass Jelly Studio